Post by Doc on Jun 30, 2004 3:02:36 GMT -5
Targeting Upgrades
+ Cross Spectrum Scope (enhances accuracy of targeting. Lowers high hit roll for AIM battles by 1) $3,000
+ Thermal Targeting Computer (offsets most jamming technology by reading zoid heat signature and tracks to target) $3,000
+ Laser/Heat Guidance Kit (any missiles fired and certain large caliber gun shells have laser guidance/heat seeking system to target land and airborne zoids) (only have to roll a 7 to hit airborne zoids in AIM Battle/Must have this targeting if you have long range missile based weapons. Lowers high hit roll for missile weapons by 1) $5,000
+ Radar Package (radar system tracks airborne zoids(roll 7 to hit airborn types, that can even fly at mach speeds, also helps target land based units approaching at a distance) $3,800
Jamming Upgrades
+ Smoke Discharger/Multi-purpose Discharger (zoid locating abilities/systems are jammed)(for attacks 999 and under the roll needs too be 8 or more , and for attacks 1000-3499 it needs too be 8 or more and CSS will not work while smoke is active , this is for AIM battles) $2,500
+ Holographic Camouflage Projector (projects false image of zoid to offset enemy targeting systems. Opponenet must roll 9 or higher to hit in AIM battle even with CSS) $4,500
+ Targeting Disruption Hardware (targeting systems of all enemy zoids are shorted out and cannot be used unless repairs are done immediately. Opponent must roll a 8 or higher to hit in AIM Battle) $4,000
+ Thermal Decoy Star Shells (gun weapon fires off exploding shells that blind enemy for 1 turn and mask movement of attacking zoid, for that short time, that released the shell) $2,500
+ Stealth Shields (once activated, the oppenent has to roll a 10 (9 with targetting upgrade) for three turns in order to land a hit, then the shields cannot be activated again for the rest of the battle) $6,500
Shield Upgrades
+ Basic Output Shield Generator - Forward Facing (deployable shield that obsorbs limited amounts of damage/1000 armor) $5,000
+ High Output Shield Generator - Forward Facing (deployable shield that obsorbs damage/2000 armor) $8,500
+ High Output Shield Generator - Frontal and Side Facing (deployable shield that obsorbs higher amounts of damage/3500 armor) $15,000
+ High Output Energy Shield Generator- Omnidirectional (deployable shield that absorbs very high amounts of damage/5000 armor) $22,000
+ Anti-CPG Shield (deployable shield that can obsorb great amounts of energy from Particle-Based attacks/5000, but does not prevent all other types of attacks from striking the shielded Zoid) $10,000
+ E-Shield Generator (covers entire body of Zoid so attacks can still be done without getting shot back at you. Absorbs high amounts of damage/6500 armor) $30,000
+ Cross Spectrum Scope (enhances accuracy of targeting. Lowers high hit roll for AIM battles by 1) $3,000
+ Thermal Targeting Computer (offsets most jamming technology by reading zoid heat signature and tracks to target) $3,000
+ Laser/Heat Guidance Kit (any missiles fired and certain large caliber gun shells have laser guidance/heat seeking system to target land and airborne zoids) (only have to roll a 7 to hit airborne zoids in AIM Battle/Must have this targeting if you have long range missile based weapons. Lowers high hit roll for missile weapons by 1) $5,000
+ Radar Package (radar system tracks airborne zoids(roll 7 to hit airborn types, that can even fly at mach speeds, also helps target land based units approaching at a distance) $3,800
Jamming Upgrades
+ Smoke Discharger/Multi-purpose Discharger (zoid locating abilities/systems are jammed)(for attacks 999 and under the roll needs too be 8 or more , and for attacks 1000-3499 it needs too be 8 or more and CSS will not work while smoke is active , this is for AIM battles) $2,500
+ Holographic Camouflage Projector (projects false image of zoid to offset enemy targeting systems. Opponenet must roll 9 or higher to hit in AIM battle even with CSS) $4,500
+ Targeting Disruption Hardware (targeting systems of all enemy zoids are shorted out and cannot be used unless repairs are done immediately. Opponent must roll a 8 or higher to hit in AIM Battle) $4,000
+ Thermal Decoy Star Shells (gun weapon fires off exploding shells that blind enemy for 1 turn and mask movement of attacking zoid, for that short time, that released the shell) $2,500
+ Stealth Shields (once activated, the oppenent has to roll a 10 (9 with targetting upgrade) for three turns in order to land a hit, then the shields cannot be activated again for the rest of the battle) $6,500
Shield Upgrades
+ Basic Output Shield Generator - Forward Facing (deployable shield that obsorbs limited amounts of damage/1000 armor) $5,000
+ High Output Shield Generator - Forward Facing (deployable shield that obsorbs damage/2000 armor) $8,500
+ High Output Shield Generator - Frontal and Side Facing (deployable shield that obsorbs higher amounts of damage/3500 armor) $15,000
+ High Output Energy Shield Generator- Omnidirectional (deployable shield that absorbs very high amounts of damage/5000 armor) $22,000
+ Anti-CPG Shield (deployable shield that can obsorb great amounts of energy from Particle-Based attacks/5000, but does not prevent all other types of attacks from striking the shielded Zoid) $10,000
+ E-Shield Generator (covers entire body of Zoid so attacks can still be done without getting shot back at you. Absorbs high amounts of damage/6500 armor) $30,000